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Kojima disappointed with MGS 4, Cell engine pushed to limits

 
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Wad

Joined: 08 Aug 2007
Posts: 1390
Location: Australia

PostPosted: Mon Apr 21, 2008 12:33 am    Post subject: Kojima disappointed with MGS 4, Cell engine pushed to limits Reply with quote
Wow - hope this dosnt mean it blows. I just hope it has some longevity in it, the last one was way too quick.

Kojima disappointed with MGS 4, Cell engine pushed to its limits

British magazine, Edge, has published an interview with Metal Gear creator Hideo Kojima in which he expresses his disappointment with the graphics in Metal Gear Solid 4 and the limitations of the PS3's CPU. He says that they visioned MGS 4 going "ten steps further" but due to a lot of PS3 restrictions "the reality was just one step." "I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit., actually." said Kojima.

quote:

"Game-wise, it's pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction.

"When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, y'know, and we were going to work on this and that - and we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn't to say we didn't progress.

I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit., actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see.



News Source: kotaku
http://kotaku.com/381412/kojima-disappointed-with-metal-gear-solid-4
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FATMAN

Joined: 03 Aug 2007
Posts: 1953
Location: Bespin

PostPosted: Mon Apr 21, 2008 12:54 am    Post subject: Reply with quote
Yeah I downloaded the MGS online beta and then spent all day downloading some P2P update for it. It was hideously slow. Then went through a full on sign up process and then went to launch the game only to be told the server was inaccessible. I coulda cried. Hopefully it'll be up today and I'll get a look at it, I'm sure Kojima is just trying to lower expectation to really kick it home.
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gahooleys

Joined: 09 Aug 2007
Posts: 966
Location: Gold Coast

PostPosted: Mon Apr 21, 2008 3:58 am    Post subject: Re: Kojima disappointed with MGS 4, Cell engine pushed to li Reply with quote
Wad wrote:
Wow - hope this dosnt mean it blows. I just hope it has some longevity in it, the last one was way too quick.

Kojima disappointed with MGS 4, Cell engine pushed to its limits

British magazine, Edge, has published an interview with Metal Gear creator Hideo Kojima in which he expresses his disappointment with the graphics in Metal Gear Solid 4 and the limitations of the PS3's CPU. He says that they visioned MGS 4 going "ten steps further" but due to a lot of PS3 restrictions "the reality was just one step." "I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit., actually." said Kojima.

quote:

"Game-wise, it's pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction.

"When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, y'know, and we were going to work on this and that - and we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn't to say we didn't progress.

I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit., actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see.



News Source: kotaku
http://kotaku.com/381412/kojima-disappointed-with-metal-gear-solid-4


It will be godly and you know it.

Thankfuly i have a s#%t load to play before hand, so the wait wont feel so long
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Wad

Joined: 08 Aug 2007
Posts: 1390
Location: Australia

PostPosted: Mon Apr 21, 2008 4:22 am    Post subject: Reply with quote
Im looking forward to it regardless of what anyone says Smile

It will be my first game purchase on the Ps3 for a while, since Warhawk actually
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dbarrade

Joined: 06 Aug 2007
Posts: 990
Location: Eiger Nordwand

PostPosted: Mon Apr 21, 2008 4:25 am    Post subject: Reply with quote
Welcome back Wad, I've missed that Avatar :)

Have you checked out the Online Beta yet? The movie trailer looks worrying to say the least, nowhere near the quality of what I saw played in Japan...
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Wad

Joined: 08 Aug 2007
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Location: Australia

PostPosted: Mon Apr 21, 2008 4:35 am    Post subject: Reply with quote
Cheers D, It is good to be back

Ive got the Ps3 downloading as we speak, once i saw the news and posts here this morning i went straight home to setup. Interested in anything new.

I only saw 1 or 2 "game" places in Thailand as we didnt go to the right shopping centres but the prices were 2000 Baht for Original PS3 games, unfortunately they were all Japanese titles Sad

My only new toys for the trip was a new Cybershot for the daughter (Bday) and a Panasonic video camera for us. Happy with both but i wanted more Smile
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Wad

Joined: 08 Aug 2007
Posts: 1390
Location: Australia

PostPosted: Mon Apr 21, 2008 6:07 am    Post subject: Reply with quote
Where did you get the Metal Gear online beta from mate ??

It was Lair i had started on and i just went looking for the Metal Gear online just before and couldnt see it on US or HK store ??

I love the new look Playstation Store, so much faster and easier to navigate around.
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FATMAN

Joined: 03 Aug 2007
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Location: Bespin

PostPosted: Mon Apr 21, 2008 6:42 am    Post subject: Reply with quote
I picked up from the Aussie PS store. It was big banner ad so I couldn't miss it, but have a hunt around the game downloads I'd be guessing. The initial beta prog comes down pretty fast but there is a patch that has been downloaded via P2P and I'd recommend leaving that on overnight as it took a while for me to get down.
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Wad

Joined: 08 Aug 2007
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PostPosted: Tue May 13, 2008 12:35 am    Post subject: Reply with quote
Kojima not dissapointed with MGS 4 or the PS3

Hideo Kojima has said that recent comments printed in EDGE magazine stating he wasn't pleased with MGS 4 and the PS3 were taken out of context. The Edge article stated that he was disappointed with the graphics in Metal Gear Solid 4 and the limitations of the PS3's CPU. Kojima says because he is Japanese, he was just trying to be modest and he doesn't want to brag about the game or himself.

quote:

Hideo:

i hate to say this myself, but i am a Japanese man, so i try to be modest, or even more. i dont wish to brag about it to say "OH I AM THE MGS4 GUY (it's true, he doesn't)" or to say "THIS IS THE BEST ONE", just like how AMERICANS brag stuff like this i do enjoy myself, but in my mind i still think insufficient of myself. that's why i interview in Japanese, and SAI (translator) translates my side of the inteviews very well in English. Because the WEST does not heavily carry the idea of MODESTY, i am getting criticized in the magazines/blogs. in conclusion, on my recent comment about my disappointment with MGS4, the comments derived from "MGS4, inside the biggest PS3 Game" to "Hideo disappointed with MGS4" it was translated compeltely translated wrong due to cultural differences. There are several comments that is like the disappointment articles, like the one that says "Hideo think PS3 can't not handle the GAME" or "the 50GB Blu-ray is simply not enough." it's funny how others think "did Hideo really say that?" then ask me, and my answer is obviously "NO" but then...i guess i am responsible for all of the articles...



from now one, i will say what i plan to say

for example, let's say this dveloper is making a new kind of a car. he claims that this can FLY. now there is no stop when you say "there is a car that can fly." When you claim that it can fly, the speculation grows from "oh so it can FLY?!!!" and the developer would set his goals higher. the specualtion is that if the car flies, then it should reach a MACH speed...but it doesnt stop there...it'd go beyond the specualtion of then "it sholuld go into space!" with all the excitement around, the developer would go deeply into making the car going into space...however, he'll come up to the public and say the car reaches the MACH speed, but it fails to go into the space. but he shouldnt give up, because for a car to even reach a mach speed and go into air is revolutionary. i wished to trasnfer my thoughts like such, but i guess it didnt work very well



the next time i interview in America, i will just say "MGS4 is the BEST, THE END" it is shameful for a japanese man to speak so blatantly, but if i dont, things like this [above] can happen...MGS4 isnt exactly MY proerty, so i dont have a TOTAL control over it and sometimes i get confused with it. some may be disappointed the way i say things, but i do release the game with confidence. in fact that what i have been doing, not just this ps3 game, but my previous ps2 titles. i always reached for the higher goal and i try to go for it. even in my company, im learning a lot about media training, but i wanted to do more than just that and here i am with the interview. but this [like the incidents above] wont stop me from doing moer interviews, i mean its not like interviews have ratings. i wont QUIT!
[/quote]

News Source: boardsus.playstation
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